/****************************************************************************
* VCGLib                                                            o o     *
* Visual and Computer Graphics Library                            o     o   *
*                                                                _   O  _   *
* Copyright(C) 2004                                                \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/
#ifndef __VCGLIB_IMPORTERPLY
#define __VCGLIB_IMPORTERPLY

#include <stddef.h>
#include<wrap/callback.h>
#include<wrap/ply/plylib.h>
#include<wrap/io_trimesh/io_mask.h>
#include<wrap/io_trimesh/io_ply.h>
#include<vcg/complex/algorithms/create/platonic.h>

namespace vcg {
namespace tri {
namespace io {

template <class TYPE>
int PlyType ()  { return 0;}


// 10/6/05 Cignoni this specialization must be inlined becouse otherwise if we include this
// .h in two different cpp we should get a double definition error during linking

template <> inline int PlyType <float >()  { return ply::T_FLOAT; }
template <> inline int PlyType <double>()  { return ply::T_DOUBLE; }
template <> inline int PlyType <int   >()  { return ply::T_INT; }
template <> inline int PlyType <short >()  { return ply::T_SHORT; }
template <> inline int PlyType <unsigned char >()  { return ply::T_UCHAR; }

/**
This class encapsulate a filter for opening ply meshes.
The ply file format is quite extensible...
*/
template <class OpenMeshType>
class ImporterPLY
{
public:

typedef ::vcg::ply::PropDescriptor PropDescriptor ;
typedef typename OpenMeshType::VertexPointer VertexPointer;
typedef typename OpenMeshType::ScalarType ScalarType;
typedef typename OpenMeshType::VertexType VertexType;
typedef typename OpenMeshType::FaceType FaceType;
typedef typename OpenMeshType::VertexIterator VertexIterator;
typedef typename OpenMeshType::FaceIterator FaceIterator;
typedef typename OpenMeshType::EdgeIterator EdgeIterator;

#define MAX_USER_DATA 256
// Auxiliary structure for reading ply files
struct LoadPly_FaceAux
{
    unsigned char size;
    int v[512];
    int flags;
    float q;
    float texcoord[32];
    unsigned char ntexcoord;
    int texcoordind;
    float colors[32];
    unsigned char ncolors;

    unsigned char r;
    unsigned char g;
    unsigned char b;

    unsigned char data[MAX_USER_DATA];
};

struct LoadPly_TristripAux
{
    int size;
    int *v;
    unsigned char data[MAX_USER_DATA];
};

struct LoadPly_EdgeAux
{
    int v1,v2;
    unsigned char data[MAX_USER_DATA];
};

// Yet another auxiliary data structure for loading some strange ply files
// the original stanford range data...
struct LoadPly_RangeGridAux {
    unsigned char num_pts;
    int pts[5];
};


// Auxiliary structure to load vertex data
template<class S>
struct LoadPly_VertAux
{
    S p[3];
    S n[3];
    int flags;
    float q; // the confidence
    float intensity;
    unsigned char r;
    unsigned char g;
    unsigned char b;
    unsigned char data[MAX_USER_DATA];
    float radius;
    float u,v,w;
};

// Auxiliary structure to load the camera
struct LoadPly_Camera
{
    float view_px;
    float view_py;
    float view_pz;
    float x_axisx;
    float x_axisy;
    float x_axisz;
    float y_axisx;
    float y_axisy;
    float y_axisz;
    float z_axisx;
    float z_axisy;
    float z_axisz;
    float focal;
    float scalex;
    float scaley;
    float centerx;
    float centery;
    int   viewportx;
    int   viewporty;
    float k1;
    float k2;
    float k3;
    float k4;
};

#define _VERTDESC_LAST_  30
static const  PropDescriptor &VertDesc(int i)
{
    static const PropDescriptor pv[_VERTDESC_LAST_]={
/*00*/ {"vertex", "x",         ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p),0,0,0,0,0  ,0},
/*01*/ {"vertex", "y",         ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p) + sizeof(ScalarType),0,0,0,0,0  ,0},
/*02*/ {"vertex", "z",         ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p) + 2*sizeof(ScalarType),0,0,0,0,0  ,0},
/*03*/ {"vertex", "flags",     ply::T_INT,   ply::T_INT,           offsetof(LoadPly_VertAux<ScalarType>,flags),0,0,0,0,0  ,0},
/*04*/ {"vertex", "quality",   ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,q),0,0,0,0,0  ,0},
/*05*/ {"vertex", "red"  ,     ply::T_UCHAR, ply::T_UCHAR,         offsetof(LoadPly_VertAux<ScalarType>,r),0,0,0,0,0  ,0},
/*06*/ {"vertex", "green",     ply::T_UCHAR, ply::T_UCHAR,         offsetof(LoadPly_VertAux<ScalarType>,g),0,0,0,0,0  ,0},
/*07*/ {"vertex", "blue" ,     ply::T_UCHAR, ply::T_UCHAR,         offsetof(LoadPly_VertAux<ScalarType>,b),0,0,0,0,0  ,0},
/*08*/ {"vertex", "diffuse_red"  ,     ply::T_UCHAR, ply::T_UCHAR,         offsetof(LoadPly_VertAux<ScalarType>,r),0,0,0,0,0  ,0},
/*09*/ {"vertex", "diffuse_green",     ply::T_UCHAR, ply::T_UCHAR,         offsetof(LoadPly_VertAux<ScalarType>,g),0,0,0,0,0  ,0},
/*10*/ {"vertex", "diffuse_blue" ,     ply::T_UCHAR, ply::T_UCHAR,         offsetof(LoadPly_VertAux<ScalarType>,b),0,0,0,0,0  ,0},
/*11*/ {"vertex", "confidence", ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,q),0,0,0,0,0  ,0},
/*12*/ {"vertex", "nx",         ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,n)                       ,0,0,0,0,0  ,0},
/*13*/ {"vertex", "ny",         ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,n) + 1*sizeof(ScalarType),0,0,0,0,0  ,0},
/*14*/ {"vertex", "nz",         ply::T_FLOAT, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,n) + 2*sizeof(ScalarType),0,0,0,0,0  ,0},
/*15*/ {"vertex", "radius",     ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,radius),0,0,0,0,0  ,0},
/*16*/ {"vertex", "texture_u",  ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,u),0,0,0,0,0  ,0},
/*17*/ {"vertex", "texture_v",  ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,v),0,0,0,0,0  ,0},
/*18*/ {"vertex", "texture_w",  ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,w),0,0,0,0,0  ,0},
/*19*/ {"vertex", "intensity",  ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,intensity),0,0,0,0,0  ,0},
/*20*/ {"vertex", "s",    ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,u),0,0,0,0,0  ,0},
/*21*/ {"vertex", "t",    ply::T_FLOAT, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,v),0,0,0,0,0  ,0},
// DOUBLE
/*22*/ {"vertex", "x",         ply::T_DOUBLE, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p),0,0,0,0,0  ,0},
/*23*/ {"vertex", "y",         ply::T_DOUBLE, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p) + sizeof(ScalarType)  ,0,0,0,0,0  ,0},
/*24*/ {"vertex", "z",         ply::T_DOUBLE, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,p) + 2*sizeof(ScalarType),0,0,0,0,0  ,0},
/*25*/ {"vertex", "nx",        ply::T_DOUBLE, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,n)                       ,0,0,0,0,0  ,0},
/*26*/ {"vertex", "ny",        ply::T_DOUBLE, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,n) + 1*sizeof(ScalarType),0,0,0,0,0  ,0},
/*27*/ {"vertex", "nz",        ply::T_DOUBLE, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,n) + 2*sizeof(ScalarType),0,0,0,0,0  ,0},
/*28*/ {"vertex", "radius",    ply::T_DOUBLE, ply::T_FLOAT,         offsetof(LoadPly_VertAux<ScalarType>,radius),0,0,0,0,0  ,0},
/*29*/ {"vertex", "quality",   ply::T_DOUBLE, PlyType<ScalarType>(),offsetof(LoadPly_VertAux<ScalarType>,q),0,0,0,0,0  ,0}
    };
    return pv[i];
}

#define _FACEDESC_FIRST_  9 // the first descriptor with possible vertex indices
#define _FACEDESC_LAST_  21
static const  PropDescriptor &FaceDesc(int i)
{
    static const 	PropDescriptor qf[_FACEDESC_LAST_]=
    {
/*      	                           on file       on memory                                                on file       on memory */
/*  0 */	{"face", "vertex_indices", ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_UCHAR, ply::T_UCHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/*  1 */	{"face", "flags",          ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,flags),       0,0,0,0,0  ,0},
/*  2 */	{"face", "quality",        ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,q),           0,0,0,0,0  ,0},
/*  3 */	{"face", "texcoord",       ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,texcoord),    1,0,ply::T_UCHAR, ply::T_UCHAR,offsetof(LoadPly_FaceAux,ntexcoord) ,0},
/*  4 */	{"face", "color",          ply::T_FLOAT, ply::T_FLOAT, offsetof(LoadPly_FaceAux,colors),      1,0,ply::T_UCHAR, ply::T_UCHAR,offsetof(LoadPly_FaceAux,ncolors)   ,0},
/*  5 */	{"face", "texnumber",      ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,texcoordind), 0,0,0,0,0  ,0},
/*  6 */	{"face", "red"  ,          ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,r),           0,0,0,0,0  ,0},
/*  7 */	{"face", "green",          ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,g),           0,0,0,0,0  ,0},
/*  8 */	{"face", "blue" ,          ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_FaceAux,b),           0,0,0,0,0  ,0},
/*  9 */	{"face", "vertex_index",   ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 10 */	{"face", "vertex_index",   ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_CHAR,  ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 11 */	{"face", "vertex_index",   ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_INT,   ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},

/* 12 */	{"face", "vertex_indices", ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_CHAR,  ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 13 */	{"face", "vertex_indices", ply::T_INT,   ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_INT,   ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 14 */	{"face", "vertex_indices", ply::T_UINT,  ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 15 */	{"face", "vertex_indices", ply::T_UINT,  ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_CHAR,  ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 16 */	{"face", "vertex_indices", ply::T_UINT,  ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_INT,   ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 17 */	{"face", "vertex_indices", ply::T_SHORT, ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_CHAR,  ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 18 */	{"face", "vertex_indices", ply::T_SHORT, ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 19 */	{"face", "vertex_indices", ply::T_SHORT, ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_INT,   ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0},
/* 20 */	{"face", "vertex_indices", ply::T_CHAR,  ply::T_INT,   offsetof(LoadPly_FaceAux,v),           1,0,ply::T_UCHAR, ply::T_CHAR,offsetof(LoadPly_FaceAux,size)   ,0}
    };
    return qf[i];
}
static const PropDescriptor &TristripDesc(int i)
{
    static const PropDescriptor qf[1]=
    {
        {"tristrips","vertex_indices", ply::T_INT,  ply::T_INT,  offsetof(LoadPly_TristripAux,v),		  1,1,ply::T_INT,ply::T_INT,offsetof(LoadPly_TristripAux,size) ,0},
    };
    return qf[i];
}

static const PropDescriptor &EdgeDesc(int i)
{
    static const PropDescriptor qf[2]=
    {
        {"edge","vertex1", ply::T_INT,  ply::T_INT,  offsetof(LoadPly_EdgeAux,v1),		  0,0,0,0,0  ,0},
        {"edge","vertex2", ply::T_INT,  ply::T_INT,  offsetof(LoadPly_EdgeAux,v2),		  0,0,0,0,0  ,0},
    };
    return qf[i];
}

// Descriptor for the Stanford Data Repository Range Maps.
// In practice a grid with some invalid elements. Coords are saved only for good elements
static const  PropDescriptor &RangeDesc(int i)
{
    static const PropDescriptor range_props[1] = {
        {"range_grid","vertex_indices", ply::T_INT, ply::T_INT, offsetof(LoadPly_RangeGridAux,pts), 1, 0, ply::T_UCHAR, ply::T_UCHAR, offsetof(LoadPly_RangeGridAux,num_pts),0},
    };
    return range_props[i];
}


static const  PropDescriptor &CameraDesc(int i)
{
    static const PropDescriptor cad[23] =
    {
        {"camera","view_px",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_px),0,0,0,0,0  ,0},
        {"camera","view_py",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_py),0,0,0,0,0  ,0},
        {"camera","view_pz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,view_pz),0,0,0,0,0  ,0},
        {"camera","x_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisx),0,0,0,0,0  ,0},
        {"camera","x_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisy),0,0,0,0,0  ,0},
        {"camera","x_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,x_axisz),0,0,0,0,0  ,0},
        {"camera","y_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisx),0,0,0,0,0  ,0},
        {"camera","y_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisy),0,0,0,0,0  ,0},
        {"camera","y_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,y_axisz),0,0,0,0,0  ,0},
        {"camera","z_axisx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisx),0,0,0,0,0  ,0},
        {"camera","z_axisy",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisy),0,0,0,0,0  ,0},
        {"camera","z_axisz",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,z_axisz),0,0,0,0,0  ,0},
        {"camera","focal"  ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,focal  ),0,0,0,0,0  ,0},
        {"camera","scalex" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,scalex ),0,0,0,0,0  ,0},
        {"camera","scaley" ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,scaley ),0,0,0,0,0  ,0},
        {"camera","centerx",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,centerx),0,0,0,0,0  ,0},
        {"camera","centery",ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,centery),0,0,0,0,0  ,0},
        {"camera","viewportx",ply::T_INT,ply::T_INT  ,offsetof(LoadPly_Camera,viewportx),0,0,0,0,0  ,0},
        {"camera","viewporty",ply::T_INT,ply::T_INT  ,offsetof(LoadPly_Camera,viewporty),0,0,0,0,0  ,0},
        {"camera","k1"     ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k1 ),0,0,0,0,0  ,0},
        {"camera","k2"     ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k2 ),0,0,0,0,0  ,0},
        {"camera","k3"     ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k3 ),0,0,0,0,0  ,0},
        {"camera","k4"     ,ply::T_FLOAT,ply::T_FLOAT,offsetof(LoadPly_Camera,k4 ),0,0,0,0,0  ,0}
    };
    return cad[i];
}
/// Standard call for knowing the meaning of an error code
static const char *ErrorMsg(int error)
{
    static std::vector<std::string> ply_error_msg;
    if(ply_error_msg.empty())
    {
        ply_error_msg.resize(PlyInfo::E_MAXPLYINFOERRORS );
        ply_error_msg[ply::E_NOERROR				]="No errors";
        ply_error_msg[ply::E_CANTOPEN				]="Can't open file";
        ply_error_msg[ply::E_NOTHEADER ]="Header not found";
        ply_error_msg[ply::E_UNESPECTEDEOF	]="Eof in header";
        ply_error_msg[ply::E_NOFORMAT				]="Format not found";
        ply_error_msg[ply::E_SYNTAX				]="Syntax error on header";
        ply_error_msg[ply::E_PROPOUTOFELEMENT]="Property without element";
        ply_error_msg[ply::E_BADTYPENAME		]="Bad type name";
        ply_error_msg[ply::E_ELEMNOTFOUND		]="Element not found";
        ply_error_msg[ply::E_PROPNOTFOUND		]="Property not found";
        ply_error_msg[ply::E_BADTYPE				]="Bad type on addtoread";
        ply_error_msg[ply::E_INCOMPATIBLETYPE]="Incompatible type";
        ply_error_msg[ply::E_BADCAST				]="Bad cast";

        ply_error_msg[PlyInfo::E_NO_VERTEX      ]="No vertex field found";
        ply_error_msg[PlyInfo::E_NO_FACE        ]="No face field found";
        ply_error_msg[PlyInfo::E_SHORTFILE      ]="Unespected eof";
        ply_error_msg[PlyInfo::E_NO_3VERTINFACE ]="Face with more than 3 vertices";
        ply_error_msg[PlyInfo::E_BAD_VERT_INDEX ]="Bad vertex index in face";
        ply_error_msg[PlyInfo::E_BAD_VERT_INDEX_EDGE ]="Bad vertex index in edge";
        ply_error_msg[PlyInfo::E_NO_6TCOORD     ]="Face with no 6 texture coordinates";
        ply_error_msg[PlyInfo::E_DIFFER_COLORS  ]="Number of color differ from vertices";
    }

    if(error>PlyInfo::E_MAXPLYINFOERRORS || error<0) return "Unknown error";
    else return ply_error_msg[error].c_str();
};

// to check if a given error is critical or not.
static bool ErrorCritical(int err)
{ 
	if ((err == ply::E_NOERROR) || (err == PlyInfo::E_NO_FACE)) return false;
	return true;
}


/// Standard call for reading a mesh, returns 0 on success.
static int Open( OpenMeshType &m, const char * filename, CallBackPos *cb=0)
{
    PlyInfo pi;
    pi.cb=cb;
    return Open(m, filename, pi);
}

/// Read a mesh and store in loadmask the loaded field
/// Note that loadmask is not read! just modified. You cannot specify what fields
/// have to be read. ALL the data for which your mesh HasSomething and are present
/// in the file are read in.
static int Open( OpenMeshType &m, const char * filename, int & loadmask, CallBackPos *cb =0)
{
    PlyInfo pi;
    pi.cb=cb;
    int r = Open(m, filename,pi);
    loadmask=pi.mask;
    return r;
}


/// read a mesh with all the possible option specified in the PlyInfo obj, returns 0 on success.
static int Open( OpenMeshType &m, const char * filename, PlyInfo &pi )
{
    assert(filename!=0);
    std::vector<VertexPointer> index;
    LoadPly_FaceAux fa;
    LoadPly_EdgeAux ea;
    LoadPly_TristripAux tsa;
    LoadPly_VertAux<ScalarType> va;

    LoadPly_RangeGridAux rga;
    std::vector<int> RangeGridAuxVec;
    int RangeGridCols=0;
    int RangeGridRows=0;


    pi.mask = 0;
    bool hasIntensity = false; // the intensity is a strange way to code single channel color used sometimes in rangemap. it is a kind of color. so it do not need another entry in the IOM mask.
    bool multit = false; // true if texture has a per face int spec the texture index

    va.flags = 42;

    pi.status = ::vcg::ply::E_NOERROR;

    /*
    // TO BE REMOVED: tv not used AND "spurious" vertex declaration causes error if ocf

    // init defaults
    VertexType tv;
    //tv.ClearFlags();

    if (vcg::tri::HasPerVertexQuality(m)) tv.Q() = (typename OpenMeshType::VertexType::QualityType)1.0;
    if (vcg::tri::HasPerVertexColor  (m)) tv.C() = Color4b(Color4b::White);
    */

    // Descrittori delle strutture

    //bool isvflags = false;	// Il file contiene i flags


    // The main descriptor of the ply file
    vcg::ply::PlyFile pf;

    // Open the file and parse the header
    if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 )
    {
        pi.status = pf.GetError();
        return pi.status;
    }
    pi.header = pf.GetHeader();

    // Descrittori della camera
    {  // Check that all the camera properties are present.
        bool found = true;
        for(int i=0;i<23;++i)
        {
            if( pf.AddToRead(CameraDesc(i))==-1 ) {
                found = false;
                break;
            }
        }
        if(found) pi.mask |= Mask::IOM_CAMERA;
    }

    // Standard data desciptors (vertex coord and faces)
    if( pf.AddToRead(VertDesc(0))==-1 && pf.AddToRead(VertDesc(22)) ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; }
    if( pf.AddToRead(VertDesc(1))==-1 && pf.AddToRead(VertDesc(23)) ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; }
    if( pf.AddToRead(VertDesc(2))==-1 && pf.AddToRead(VertDesc(24)) ) { pi.status = PlyInfo::E_NO_VERTEX; return pi.status; }
    if( pf.AddToRead(FaceDesc(0))==-1 ) // Se fallisce si prova anche la sintassi di rapidform con index al posto di indices
    {
        int ii;
        for (ii=_FACEDESC_FIRST_;ii< _FACEDESC_LAST_;++ii)
            if( pf.AddToRead(FaceDesc(ii))!=-1 ) break;

        if (ii==_FACEDESC_LAST_)
        if(pf.AddToRead(TristripDesc(0))==-1) // Se fallisce tutto si prova a vedere se ci sono tristrip alla levoy.
        if(pf.AddToRead(RangeDesc(0))==-1) // Se fallisce tutto si prova a vedere se ci sono rangemap alla levoy.
        {
            pi.status = PlyInfo::E_NO_FACE;
            //return pi.status;  no face is not a critical error. let's continue.
        }

    }
    // Optional flag descriptors
    if(pf.AddToRead(EdgeDesc(0) )!= -1 && pf.AddToRead(EdgeDesc(1)) != -1 )
        pi.mask |= Mask::IOM_EDGEINDEX;

    if(vcg::tri::HasPerVertexFlags(m) && pf.AddToRead(VertDesc(3))!=-1 )
        pi.mask |= Mask::IOM_VERTFLAGS;

    if( vcg::tri::HasPerVertexNormal(m) )
    {
        if(		pf.AddToRead(VertDesc(12))!=-1  && pf.AddToRead(VertDesc(13))!=-1  && pf.AddToRead(VertDesc(14))!=-1 )
            pi.mask |= Mask::IOM_VERTNORMAL;
        else // try also for Normals stored with doubles
            if(		pf.AddToRead(VertDesc(25))!=-1  && pf.AddToRead(VertDesc(26))!=-1  && pf.AddToRead(VertDesc(27))!=-1 )
                pi.mask |= Mask::IOM_VERTNORMAL;

     }

    if( vcg::tri::HasPerVertexQuality(m) )
    {
        if( pf.AddToRead(VertDesc(4))!=-1 ||
                pf.AddToRead(VertDesc(11))!=-1 )
            pi.mask |= Mask::IOM_VERTQUALITY;
        else
            if (pf.AddToRead(VertDesc(29))!=-1)
                pi.mask |= Mask::IOM_VERTQUALITY;
    }

    if(vcg::tri::HasPerVertexColor(m) )
    {
        if( pf.AddToRead(VertDesc(5))!=-1 )
        {
            pf.AddToRead(VertDesc(6));
            pf.AddToRead(VertDesc(7));
            pi.mask |= Mask::IOM_VERTCOLOR;
        }
        if( pf.AddToRead(VertDesc(8))!=-1 )
        {
            pf.AddToRead(VertDesc(9));
            pf.AddToRead(VertDesc(10));
            pi.mask |= Mask::IOM_VERTCOLOR;
        }
        if( pf.AddToRead(VertDesc(19))!=-1 )
        {
            hasIntensity = true;
            pi.mask |= Mask::IOM_VERTCOLOR;
        }

    }
    if( tri::HasPerVertexTexCoord(m) )
    {
        if(( pf.AddToRead(VertDesc(20))!=-1 )&&  (pf.AddToRead(VertDesc(21))!=-1))
        {
            pi.mask |= Mask::IOM_VERTTEXCOORD;
        }
        if(( pf.AddToRead(VertDesc(16))!=-1 )&&  (pf.AddToRead(VertDesc(17))!=-1))
        {
            pi.mask |= Mask::IOM_VERTTEXCOORD;
        }
    }
    if(tri::HasPerVertexRadius(m))
    {
        if( pf.AddToRead(VertDesc(15))!=-1 )
            pi.mask |= Mask::IOM_VERTRADIUS;
        else if( pf.AddToRead(VertDesc(28))!=-1 )
            pi.mask |= Mask::IOM_VERTRADIUS;
    }
    // se ci sono i flag per vertice ci devono essere anche i flag per faccia
    if( pf.AddToRead(FaceDesc(1))!=-1 )
        pi.mask |= Mask::IOM_FACEFLAGS;

    if( vcg::tri::HasPerFaceQuality(m) )
    {
        if( pf.AddToRead(FaceDesc(2))!=-1 )
            pi.mask |= Mask::IOM_FACEQUALITY;
    }

    if( vcg::tri::HasPerFaceColor(m)  )
    {
        if( pf.AddToRead(FaceDesc(6))!=-1 )
        {
            pf.AddToRead(FaceDesc(7));
            pf.AddToRead(FaceDesc(8));
            pi.mask |= Mask::IOM_FACECOLOR;
        }
    }


    if( vcg::tri::HasPerWedgeTexCoord(m) )
    {
        if( pf.AddToRead(FaceDesc(3))!=-1 )
        {
            if(pf.AddToRead(FaceDesc(5))==0) {
                multit=true; // try to read also the multi texture indicies
                pi.mask |= Mask::IOM_WEDGTEXMULTI;
            }
            pi.mask |= Mask::IOM_WEDGTEXCOORD;
        }
    }

    if( vcg::tri::HasPerFaceColor(m) || vcg::tri::HasPerVertexColor(m) || vcg::tri::HasPerWedgeColor(m) )
    {
        if( pf.AddToRead(FaceDesc(4))!=-1 )
        {
            pi.mask |= Mask::IOM_WEDGCOLOR;
        }
    }

    // User defined descriptors
    std::vector<PropDescriptor> VPV(pi.vdn); // property descriptor relative al tipo LoadPly_VertexAux
    std::vector<PropDescriptor> FPV(pi.fdn); // property descriptor relative al tipo LoadPly_FaceAux
    if(pi.vdn>0){
        // Compute the total size needed to load additional per vertex data.
        size_t totsz=0;
        for(int i=0;i<pi.vdn;i++){
            VPV[i] = pi.VertexData[i];
            VPV[i].offset1=offsetof(LoadPly_VertAux<ScalarType>,data)+totsz;
            totsz+=pi.VertexData[i].memtypesize();
            if( pf.AddToRead(VPV[i])==-1 ) { pi.status = pf.GetError(); return pi.status; }
        }
        if(totsz > MAX_USER_DATA)
        {
            pi.status = vcg::ply::E_BADTYPE;
            return pi.status;
        }
    }
    if(pi.fdn>0){
        size_t totsz=0;
        for(int i=0;i<pi.fdn;i++){
            FPV[i] = pi.FaceData[i];
            FPV[i].offset1=offsetof(LoadPly_FaceAux,data)+totsz;
            totsz+=pi.FaceData[i].memtypesize();
            if( pf.AddToRead(FPV[i])==-1 ) { pi.status = pf.GetError(); return pi.status; }
        }
        if(totsz > MAX_USER_DATA)
        {
            pi.status = vcg::ply::E_BADTYPE;
            return pi.status;
        }
    }

    /**************************************************************/
    /* Main Reading Loop */
    /**************************************************************/
    m.Clear();
    for(int i=0;i<int(pf.elements.size());i++)
    {
        int n = pf.ElemNumber(i);

        if( !strcmp( pf.ElemName(i),"camera" ) )
        {
            pf.SetCurElement(i);

            LoadPly_Camera ca;

            for(int j=0;j<n;++j)
            {
                if( pf.Read( (void *)&(ca) )==-1 )
                {
                    pi.status = PlyInfo::E_SHORTFILE;
                    return pi.status;
                }
                //camera.valid     = true;

                // extrinsic
                m.shot.Extrinsics.SetIdentity();
                // view point
                m.shot.Extrinsics.SetTra(Point3<ScalarType>( ca.view_px,ca.view_py,ca.view_pz));

                // axis (i.e. rotation).
                Matrix44<ScalarType> rm;
                rm.SetIdentity();
                rm[0][0] = ca.x_axisx;
                rm[0][1] = ca.x_axisy;
                rm[0][2] = ca.x_axisz;

                rm[1][0] = ca.y_axisx;
                rm[1][1] = ca.y_axisy;
                rm[1][2] = ca.y_axisz;

                rm[2][0] = ca.z_axisx;
                rm[2][1] = ca.z_axisy;
                rm[2][2] = ca.z_axisz;

                m.shot.Extrinsics.SetRot(rm);

                //intrinsic
                m.shot.Intrinsics.FocalMm        = ca.focal;
                m.shot.Intrinsics.PixelSizeMm[0] = ca.scalex;
                m.shot.Intrinsics.PixelSizeMm[1] = ca.scaley;
                m.shot.Intrinsics.CenterPx[0]    = ca.centerx;
                m.shot.Intrinsics.CenterPx[1]    = ca.centery;
                m.shot.Intrinsics.ViewportPx[0]  = ca.viewportx;
                m.shot.Intrinsics.ViewportPx[1]  = ca.viewporty;
                m.shot.Intrinsics.k[0]           = ca.k1;
                m.shot.Intrinsics.k[1]           = ca.k2;
                m.shot.Intrinsics.k[2]           = ca.k3;
                m.shot.Intrinsics.k[3]           = ca.k4;

            }
        }
        else if( !strcmp( pf.ElemName(i),"vertex" ) )
        {
            int j;

            pf.SetCurElement(i);
            VertexIterator vi=Allocator<OpenMeshType>::AddVertices(m,n);

            for(j=0;j<n;++j)
            {
                if(pi.cb && (j%1000)==0) pi.cb(j*50/n,"Vertex Loading");
                if( pf.Read( (void *)&(va) )==-1 )
                {
                    pi.status = PlyInfo::E_SHORTFILE;
                    return pi.status;
                }

                (*vi).P()[0] = va.p[0];
                (*vi).P()[1] = va.p[1];
                (*vi).P()[2] = va.p[2];

                if( HasPerVertexFlags(m) &&  (pi.mask & Mask::IOM_VERTFLAGS) )
                    (*vi).Flags() = va.flags;

                if( pi.mask & Mask::IOM_VERTQUALITY )
                    (*vi).Q() = (typename OpenMeshType::VertexType::QualityType)va.q;

                if( pi.mask & Mask::IOM_VERTNORMAL )
                {
                    (*vi).N()[0]=va.n[0];
                    (*vi).N()[1]=va.n[1];
                    (*vi).N()[2]=va.n[2];
                }

                if( pi.mask & Mask::IOM_VERTTEXCOORD )
                {
                    (*vi).T().P().X() = va.u;
                    (*vi).T().P().Y() = va.v;
                }

                if( pi.mask & Mask::IOM_VERTCOLOR )
                {
                    if(hasIntensity)
                        (*vi).C().SetGrayShade(va.intensity);
                    else
                    {
                        (*vi).C()[0] = va.r;
                        (*vi).C()[1] = va.g;
                        (*vi).C()[2] = va.b;
                        (*vi).C()[3] = 255;
                    }
                }
                if( pi.mask & Mask::IOM_VERTRADIUS )
                    (*vi).R() = va.radius;


                for(int k=0;k<pi.vdn;k++)
                    memcpy((char *)(&*vi) + pi.VertexData[k].offset1,
                           (char *)(&va) + VPV[k].offset1,
                           VPV[k].memtypesize());
                ++vi;
            }

            index.resize(n);
            for(j=0,vi=m.vert.begin();j<n;++j,++vi)
                index[j] = &*vi;
        }
        else if( !strcmp( pf.ElemName(i),"edge") && (n>0) )/******************** EDGE READING *******************************/
        {
            assert( pi.mask & Mask::IOM_EDGEINDEX );
            EdgeIterator ei=Allocator<OpenMeshType>::AddEdges(m,n);
            pf.SetCurElement(i);
            for(int j=0;j<n;++j)
            {
                if(pi.cb && (j%1000)==0) pi.cb(50+j*50/n,"Edge Loading");
                if( pf.Read(&ea)==-1 )
                {
                    pi.status = PlyInfo::E_SHORTFILE;
                    return pi.status;
                }
                if( ea.v1<0 || ea.v2<0 || ea.v1>=m.vn || ea.v2>=m.vn)
                {
                    pi.status = PlyInfo::E_BAD_VERT_INDEX_EDGE;
                    return pi.status;
                }
                (*ei).V(0) = index[ ea.v1 ];
                (*ei).V(1) = index[ ea.v2 ];
                ++ei;
            }
        }
        else if( !strcmp( pf.ElemName(i),"face") && (n>0) )/******************** FACE READING ****************************************/
        {
            int j;

            FaceIterator fi=Allocator<OpenMeshType>::AddFaces(m,n);
            pf.SetCurElement(i);

            for(j=0;j<n;++j)
            {
                int k;

                if(pi.cb && (j%1000)==0) pi.cb(50+j*50/n,"Face Loading");
                if( pf.Read(&fa)==-1 )
                {
                    pi.status = PlyInfo::E_SHORTFILE;
                    return pi.status;
                }
                if(fa.size!=3)
                { // Non triangular face are manageable ONLY if there are no Per Wedge attributes
                    if( ( pi.mask & Mask::IOM_WEDGCOLOR ) || ( pi.mask & Mask::IOM_WEDGTEXCOORD ) )
                    {
                        pi.status = PlyInfo::E_NO_3VERTINFACE;
                        return pi.status;
                    }
                }

                if(HasPolyInfo(m)) (*fi).Alloc(3);

                if(HasPerFaceFlags(m) &&( pi.mask & Mask::IOM_FACEFLAGS) )
                {
                    (*fi).Flags() = fa.flags;
                }

                if( pi.mask & Mask::IOM_FACEQUALITY )
                {
                    (*fi).Q() = (typename OpenMeshType::FaceType::QualityType) fa.q;
                }

                if( pi.mask & Mask::IOM_FACECOLOR )
                {
                    (*fi).C()[0] = fa.r;
                    (*fi).C()[1] = fa.g;
                    (*fi).C()[2] = fa.b;
                    (*fi).C()[3] = 255;
                }

                if( pi.mask & Mask::IOM_WEDGTEXCOORD )
                {
                    for(int k=0;k<3;++k)
                    {
                        (*fi).WT(k).u() = fa.texcoord[k*2+0];
                        (*fi).WT(k).v() = fa.texcoord[k*2+1];
                        if(multit) (*fi).WT(k).n() = fa.texcoordind;
                        else (*fi).WT(k).n()=0; // safely intialize texture index
                    }
                }

                if( pi.mask & Mask::IOM_WEDGCOLOR )
                {
                    if(FaceType::HasWedgeColor()){
                        for(int k=0;k<3;++k)
                        {
                            (*fi).WC(k)[0] = (unsigned char)(fa.colors[k*3+0]*255);
                            (*fi).WC(k)[1] = (unsigned char)(fa.colors[k*3+1]*255);
                            (*fi).WC(k)[2] = (unsigned char)(fa.colors[k*3+2]*255);
                        }
                    }
                    //if(FaceType::HasFaceColor()){
                    //if(pi.mask & Mask::IOM_FACECOLOR){
                    if(HasPerFaceColor(m))	{
                        (*fi).C()[0] = (unsigned char)((fa.colors[0*3+0]*255+fa.colors[1*3+0]*255+fa.colors[2*3+0]*255)/3.0f);
                        (*fi).C()[1] = (unsigned char)((fa.colors[0*3+1]*255+fa.colors[1*3+1]*255+fa.colors[2*3+1]*255)/3.0f);
                        (*fi).C()[2] = (unsigned char)((fa.colors[0*3+2]*255+fa.colors[1*3+2]*255+fa.colors[2*3+2]*255)/3.0f);
                    }
                }
                /// Now the temporary struct 'fa' is ready to be copied into the real face '*fi'
                /// This loop
                for(k=0;k<3;++k)
                {
                    if( fa.v[k]<0 || fa.v[k]>=m.vn )
                    {
                        pi.status = PlyInfo::E_BAD_VERT_INDEX;
                        return pi.status;
                    }
                    (*fi).V(k) = index[ fa.v[k] ];
                }

                // tag faux vertices of first face
                if (fa.size>3) fi->SetF(2);

                for(k=0;k<pi.fdn;k++)
                    memcpy((char *)(&(*fi)) + pi.FaceData[k].offset1,
                           (char *)(&fa) + FPV[k].offset1,
                           FPV[k].memtypesize());


                ++fi;

                // Non Triangular Faces Loop
                // It performs a simple fan triangulation.
                if(fa.size>3)
                {
                    int curpos=int(fi-m.face.begin());
                    Allocator<OpenMeshType>::AddFaces(m,fa.size-3);
                    fi=m.face.begin()+curpos;
                    pi.mask |= Mask::IOM_BITPOLYGONAL;
                }
                for(int qq=0;qq<fa.size-3;++qq)
                {
                    (*fi).V(0) = index[ fa.v[0] ];
                    for(k=1;k<3;++k)
                    {
                        if( fa.v[2+qq]<0 || fa.v[2+qq]>=m.vn )
                        {
                            pi.status = PlyInfo::E_BAD_VERT_INDEX;
                            return pi.status;
                        }
                        (*fi).V(k) = index[ fa.v[1+qq+k] ];

                    }
                    if( pi.mask & Mask::IOM_FACEQUALITY )
                       (*fi).Q() = (typename OpenMeshType::FaceType::QualityType)
                        fa.q;
                      if( pi.mask & Mask::IOM_FACECOLOR )
                        (*fi).C() =  Color4b(fa.r,fa.g,fa.b,255);
                    // tag faux vertices of extra faces
                    fi->SetF(0);
                    if(qq<(fa.size-4)) fi->SetF(2);

                    for(k=0;k<pi.fdn;k++)
                        memcpy((char *)(&(*fi)) + pi.FaceData[k].offset1,
                               (char *)(&fa) + FPV[k].offset1, FPV[k].memtypesize());
                    ++fi;
                }

            }
        }else if( !strcmp( pf.ElemName(i),"tristrips") )//////////////////// LETTURA TRISTRIP DI STANFORD
        {
            int j;
            pf.SetCurElement(i);
            int numvert_tmp = (int)m.vert.size();
            for(j=0;j<n;++j)
            {
                int k;
                if(pi.cb && (j%1000)==0) pi.cb(50+j*50/n,"Tristrip Face Loading");
                if( pf.Read(&tsa)==-1 )
                {
                    pi.status = PlyInfo::E_SHORTFILE;
                    return pi.status;
                }
                int remainder=0;
                for(k=0;k<tsa.size-2;++k)
                {
                    if(pi.cb && (k%1000)==0) pi.cb(50+k*50/tsa.size,"Tristrip Face Loading");
                    if(tsa.v[k]<0 || tsa.v[k]>=numvert_tmp )	{
                        pi.status = PlyInfo::E_BAD_VERT_INDEX;
                        return pi.status;
                    }
                    if(tsa.v[k+2]==-1)
                    {
                        k+=2;
                        if(k%2) remainder=0;
                        else remainder=1;
                        continue;
                    }
                    Allocator<OpenMeshType>::AddFaces(m,1);
                    FaceType &tf =m.face.back();
                    tf.V(0) = index[ tsa.v[k+0] ];
                    tf.V(1) = index[ tsa.v[k+1] ];
                    tf.V(2) = index[ tsa.v[k+2] ];
                    if((k+remainder)%2) std::swap (tf.V(0), tf.V(1) );
                }
            }
        }
        else if( !strcmp( pf.ElemName(i),"range_grid") )//////////////////// LETTURA RANGEMAP DI STANFORD
        {
            //qDebug("Starting Reading of Range Grid");
            if(RangeGridCols==0) // not initialized.
            {
                for(int co=0;co<int(pf.comments.size());++co)
                {
                    std::string num_cols = "num_cols";
                    std::string num_rows = "num_rows";
                    std::string &c = pf.comments[co];
                    std::string bufstr,bufclean;
                    if( num_cols == c.substr(0,num_cols.length()) )
                    {
                        bufstr = c.substr(num_cols.length()+1);
                        RangeGridCols = atoi(bufstr.c_str());
                    }
                    if( num_rows == c.substr(0,num_cols.length()) )
                    {
                        bufstr = c.substr(num_rows.length()+1);
                        RangeGridRows = atoi(bufstr.c_str());
                    }
                }
                //qDebug("Rows %i Cols %i",RangeGridRows,RangeGridCols);
            }
            int totPnt = RangeGridCols*RangeGridRows;
            // standard reading;
            pf.SetCurElement(i);
            for(int j=0;j<totPnt;++j)
            {
                if(pi.cb && (j%1000)==0) pi.cb(50+j*50/totPnt,"RangeMap Face Loading");
                if( pf.Read(&rga)==-1 )
                {
                    //qDebug("Error after loading %i elements",j);
                    pi.status = PlyInfo::E_SHORTFILE;
                    return pi.status;
                }
                else
                {
                    if(rga.num_pts == 0)
                        RangeGridAuxVec.push_back(-1);
                    else
                        RangeGridAuxVec.push_back(rga.pts[0]);
                }
            }
            //qDebug("Completed the reading of %i indexes",RangeGridAuxVec.size());
            tri::FaceGrid(m, RangeGridAuxVec, RangeGridCols,RangeGridRows);
        }
        else
        {
            // Skippaggio elementi non gestiti
            int n = pf.ElemNumber(i);
            pf.SetCurElement(i);

            for(int j=0;j<n;j++)
            {
                if( pf.Read(0)==-1)
                {
                    pi.status = PlyInfo::E_SHORTFILE;
                    return pi.status;
                }
            }
        }
    }

    // Parsing texture names
    m.textures.clear();
    m.normalmaps.clear();

    for(int co=0;co<int(pf.comments.size());++co)
    {
        std::string TFILE = "TextureFile";
        std::string NFILE = "TextureNormalFile";
        std::string &c = pf.comments[co];
        //		char buf[256];
        std::string bufstr,bufclean;
        int i,n;

        if( TFILE == c.substr(0,TFILE.length()) )
        {
            bufstr = c.substr(TFILE.length()+1);
            n = static_cast<int>(bufstr.length());
            for(i=0;i<n;i++)
                if( bufstr[i]!=' ' && bufstr[i]!='\t' && bufstr[i]>32 && bufstr[i]<125 )	bufclean.push_back(bufstr[i]);

            char buf2[255];
            ply::interpret_texture_name( bufclean.c_str(),filename,buf2 );
            m.textures.push_back( std::string(buf2) );
        }
        /*if( !strncmp(c,NFILE,strlen(NFILE)) )
        {
            strcpy(buf,c+strlen(NFILE)+1);
            n = strlen(buf);
            for(i=j=0;i<n;i++)
                if( buf[i]!=' ' && buf[i]!='\t' && buf[i]>32 && buf[i]<125 )	buf[j++] = buf[i];

            buf[j] = 0;
            char buf2[255];
            __interpret_texture_name( buf,filename,buf2 );
            m.normalmaps.push_back( string(buf2) );
        }*/
    }

    // vn and fn should be correct but if someone wrongly saved some deleted elements they can be wrong.
    m.vn = 0;
    for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
        if( ! (*vi).IsD() )
            ++m.vn;

    m.fn = 0;
    for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
        if( ! (*fi).IsD() )
            ++m.fn;

    tri::UpdateBounding<OpenMeshType>::Box(m);
    return 0;
}


// Caricamento camera da un ply
int LoadCamera(const char * filename)
{
    vcg::ply::PlyFile pf;
    if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 )
    {
        this->pi.status = pf.GetError();
        return this->pi.status;
    }


    bool found = true;
    int i;
    for(i=0;i<23;++i)
    {
        if( pf.AddToRead(CameraDesc(i))==-1 )
        {
            found = false;
            break;
        }
    }

    if(!found)
        return this->pi.status;

    for(i=0;i<int(pf.elements.size());i++)
    {
        int n = pf.ElemNumber(i);

        if( !strcmp( pf.ElemName(i),"camera" ) )
        {
            pf.SetCurElement(i);

            LoadPly_Camera ca;

            for(int j=0;j<n;++j)
            {
                if( pf.Read( (void *)&(ca) )==-1 )
                {
                    this->pi.status = PlyInfo::E_SHORTFILE;
                    return this->pi.status;
                }
                this->camera.valid     = true;
                this->camera.view_p[0] = ca.view_px;
                this->camera.view_p[1] = ca.view_py;
                this->camera.view_p[2] = ca.view_pz;
                this->camera.x_axis[0] = ca.x_axisx;
                this->camera.x_axis[1] = ca.x_axisy;
                this->camera.x_axis[2] = ca.x_axisz;
                this->camera.y_axis[0] = ca.y_axisx;
                this->camera.y_axis[1] = ca.y_axisy;
                this->camera.y_axis[2] = ca.y_axisz;
                this->camera.z_axis[0] = ca.z_axisx;
                this->camera.z_axis[1] = ca.z_axisy;
                this->camera.z_axis[2] = ca.z_axisz;
                this->camera.f         = ca.focal;
                this->camera.s[0]      = ca.scalex;
                this->camera.s[1]      = ca.scaley;
                this->camera.c[0]      = ca.centerx;
                this->camera.c[1]      = ca.centery;
                this->camera.viewport[0] = ca.viewportx;
                this->camera.viewport[1] = ca.viewporty;
                this->camera.k[0]      = ca.k1;
                this->camera.k[1]      = ca.k2;
                this->camera.k[2]      = ca.k3;
                this->camera.k[3]      = ca.k4;
            }
            break;
        }
    }

    return 0;
}


static bool LoadMask(const char * filename, int &mask)
{
    PlyInfo pi;
    return LoadMask(filename, mask,pi);
}
static bool LoadMask(const char * filename, int &mask, PlyInfo &pi)
{
    mask=0;
    vcg::ply::PlyFile pf;
    if( pf.Open(filename,vcg::ply::PlyFile::MODE_READ)==-1 )
    {
        pi.status = pf.GetError();
        return false;
    }

    if( pf.AddToRead(VertDesc( 0))!=-1 &&
        pf.AddToRead(VertDesc( 1))!=-1 &&
        pf.AddToRead(VertDesc( 2))!=-1 )   mask |= Mask::IOM_VERTCOORD;
    if( pf.AddToRead(VertDesc(22))!=-1 &&
        pf.AddToRead(VertDesc(23))!=-1 &&
        pf.AddToRead(VertDesc(24))!=-1 )   mask |= Mask::IOM_VERTCOORD;

    if( pf.AddToRead(VertDesc(12))!=-1 &&
        pf.AddToRead(VertDesc(13))!=-1 &&
        pf.AddToRead(VertDesc(14))!=-1 )   mask |= Mask::IOM_VERTNORMAL;
    if( pf.AddToRead(VertDesc(25))!=-1 &&
        pf.AddToRead(VertDesc(26))!=-1 &&
        pf.AddToRead(VertDesc(27))!=-1 )   mask |= Mask::IOM_VERTNORMAL;

    if( pf.AddToRead(VertDesc( 3))!=-1 )   mask |= Mask::IOM_VERTFLAGS;
    if( pf.AddToRead(VertDesc( 4))!=-1 )   mask |= Mask::IOM_VERTQUALITY;
    if( pf.AddToRead(VertDesc(11))!=-1 )   mask |= Mask::IOM_VERTQUALITY;
    if( pf.AddToRead(VertDesc(15))!=-1 )   mask |= Mask::IOM_VERTRADIUS;
    if( pf.AddToRead(VertDesc(28))!=-1 )   mask |= Mask::IOM_VERTRADIUS;
    if( pf.AddToRead(VertDesc(29))!=-1 )   mask |= Mask::IOM_VERTQUALITY;
    if( pf.AddToRead(VertDesc( 5))!=-1 &&
        pf.AddToRead(VertDesc( 6))!=-1 &&
        pf.AddToRead(VertDesc( 7))!=-1  )  mask |= Mask::IOM_VERTCOLOR;
    if( pf.AddToRead(VertDesc( 8))!=-1 &&
        pf.AddToRead(VertDesc( 9))!=-1 &&
        pf.AddToRead(VertDesc(10))!=-1  )  mask |= Mask::IOM_VERTCOLOR;
    if( pf.AddToRead(VertDesc(19))!=-1  )  mask |= Mask::IOM_VERTCOLOR;

    if( pf.AddToRead(VertDesc(20))!=-1  &&
        pf.AddToRead(VertDesc(21))!=-1)    mask |= Mask::IOM_VERTTEXCOORD;

    if( pf.AddToRead(VertDesc(16))!=-1  &&
        pf.AddToRead(VertDesc(17))!=-1)    mask |= Mask::IOM_VERTTEXCOORD;

    if( pf.AddToRead(FaceDesc(0))!=-1 )    mask |= Mask::IOM_FACEINDEX;
    if( pf.AddToRead(FaceDesc(1))!=-1 )    mask |= Mask::IOM_FACEFLAGS;

    if( pf.AddToRead(FaceDesc(2))!=-1 )    mask |= Mask::IOM_FACEQUALITY;
    if( pf.AddToRead(FaceDesc(3))!=-1 )    mask |= Mask::IOM_WEDGTEXCOORD;
    if( pf.AddToRead(FaceDesc(5))!=-1 )    mask |= Mask::IOM_WEDGTEXMULTI;
    if( pf.AddToRead(FaceDesc(4))!=-1 )    mask |= Mask::IOM_WEDGCOLOR;
    if( pf.AddToRead(FaceDesc(6))!=-1 &&
        pf.AddToRead(FaceDesc(7))!=-1 &&
        pf.AddToRead(FaceDesc(8))!=-1 )    mask |= Mask::IOM_FACECOLOR;

    return true;
}


}; // end class


} // end namespace tri
} // end namespace io
} // end namespace vcg

#endif

